Here is a collection of the my favorite papers I have written throughout my college career.

The Tale of the Kin

Summary: Throughout The Tale of Genji, music is harmonized by instruments to mediate thoughts, feelings, and emotions between characters that would otherwise go unspoken.  Often the reader can gauge the atmosphere of the scene by the tone, volume, and quality of the instrument that conveys the true intentions of the musicians and the audience.  One instrument that particularly stands out in the story is the kin.  This was written for a Japanese literature class I took and analyzes how the kin’s significance evolves throughout the story.

Lady Kaguya of the Moon

Summary: This is a translation of Taketori Monogatari, which is considered one of the oldest Japanese folktales during the Heian period. The literary genre of this work could be considered fantasy, romance, and early science fiction. The cultural status of this work is that it is considered to be one of the oldest Japanese narratives and is a popular fairy tale that has inspired a movie by Studio Ghibli and various modern day story adaptations. I chose this work because I like the poetic nature of the letters that Lady Kaguya and the princes exchange between one another.  This was originally written for a Classical Japanese graduate seminar that I took.

Grand Story Project

Summary: This is an analysis of the anime short film based off Mori Ogai’s Maihime.  The theory that opposites attract in relationships is a common theme in film and literature, however, the visual interactions between Ota and Elis presented in the anime of Maihime give the popular phrase an entirely new meaning. From the sorrowful yet heartwarming scene where the two characters‟ fates intertwine to the tragic scene where they depart; the portrayals of both characters change significantly as the plot processes.  This was written for a Japanese literature class I took.

The Double-Edged Sword of Knowledge

Summary: The power that a single noun can have on understanding language is truly an extraordinary thing.  This paper metaphorically compares Japanese language components of Mori Ogai’s Maihime and examines how the two kanji used to reference knowledge (学問 and 知識) are used throughout the story.  Inevitably, the fixation on knowledge shows us how a single noun can benefit and destroy characters in the novel, and draws connections of the relationship between the East and West.  This was written for a Japanese literature class I took.

The Ferocity of Deception

Summary: The ideal mystery plot is one that uses clues to build an exciting story and keeps the audience in the dark until the very end. With his innovative use of mystery and storytelling elements, Akira Kurosawa uses flashbacks and character testimonies to not only tell a gripping story but to also demonstrate the complex relationship between Postwar Japan and the West in his epic film Rashomon.  This paper examines how the audience can better understand the changing perceptions of the relationship between Japan and the West in the 1950s and beyond.  This was written for a Japanese film class I took.

ELFF – YouTube Final Report

Summary: This report summarizes the work of the team responsible for YouTube channel of the East Lansing Film Festival (ELFF). It includes our statement of work, a cost breakdown estimate, several project deliverables, and our final closing remarks. The original purpose of this project was to increase student and public awareness of the ELFF through the festival’s YouTube channel. Additionally, we aimed to generate enough content to keep the East Lansing population excited about the event year round.  Collectively, we were able to cooperatively share content, spread awareness of the event, and gain subscribers to the channel. This was a group report written for a senior capstone social computing class and edited by myself.

Fighting Games Analysis

Summary: An analysis of fighting games using Nintendo’s Super Smash Bros. as a model.  It briefly touches on the history of fighting games, showing how the genre has evolved over the years and created a unique niche of gamers.  Through both casual and competitive play, the Super Smash Bros. series introduces a variety of game modes with a diverse character roster and thematic stages.  The series is innovative in the fact that it is an easy game to learn and overall helps sets the standards for what a fighting game should contain. This was written for a capstone media gaming class I took.